Case Studies
Whether indie or established, every developer faces the same challenge: getting their game shipped and giving it the best chance of success. These stories show how MLC Studio makes that possible.
☆☆☆☆☆ Rated 5 out of 5
100+ Google Reviews
Play Video
Combined characters on a single rig
Engine-ready
Unity implementation
Uh Oh Airlines
Bomas Game Studio needed a single character rig to support multiple characters, outfits and 2D facial expressions – all in Unity. We delivered a clean, modular setup that simplified production and kept things expressive, in keeping with the chaotically brilliant tone of Uh Oh Airlines.
Publisher’s highest grossing title
Very Positive on Steam
OTXO
OXTO’s logo and key art, designed by MLC Studio, helped make it Super Rare Games’ highest-grossing title ever – credited Super rare Games as a core factor in its commercial success and we “smashed [it] outta the park!”.
Award-winning
Steam Next Fest Wishlist Surge
Industry Press Features
Katanaut
We created the key art for Katanaut, helping the team capture plenty of attention during Steam Next Fest and hit amost 20k wishlists. The artwork went on to win “Best Games Key Art” at the Global Entertainment Awards and Katanaut made it to the press on multiple occasions (including IGN).
Fast iteration
Rig and Skinning support
Distinct desirable skins
BloodLoop
Ragnarok Games needed a wide range of unique character skins across three base characters. We created full outfit variations, beyond simple palette swaps, to keep each skin feeling fresh, vibrant and instantly desirable to players.
Play Video
Unity-built world design
Publisher interest secured
Environmental storytelling front and centre
Wild Yonder
Players Attic and MLC Studio partnered to build the world of Wild Yonder in Unity that went on to win the hearts of publishers helping them on their funding journey. Environment storytelling was a must for this Unity project to turn the narrative and lore to an immerse player experience.
Key Characters
Production-Ready Sheets
Early Visual Development
The Last Hero of Nostalgaia
Over The Moon Games partnered with MLC Studio to magic together the key characters for The Last Hero of Nostalgaia’s demo. We developed complete concept sheets, including weapons and props that guided the 3D team and helped lock in the game’s visuals early in development.
We’ve helped to build and ship 30+ successful games
Now it’s your chance to get on those game charts.








