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HeadCount
We helped VR shooter, HeadCount, with 2 of their game levels in Unreal. This included documentation, level planning, level layout, blockout and playtesting, level Art, lighting and VR optimization. The outcome as you can see is a stylized battlefield. Derelict – for now….queue the battle!
We helped VR shooter, HeadCount, with 2 of their game levels in Unreal. This included documentation, level planning, level layout, blockout and playtesting, level Art, lighting and VR optimization. The outcome as you can see is a stylized battlefield. Derelict – for now….queue the battle!

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