Soar: Pillars of Tasneem

Soar Environment Concept

Soar (formerly The Bear and the Broomstick) was a project we absolutely loved working on. We helped with a variety of 3d from animations, to lighting, to rigs. In motion, we are obsessed with how the air tricks in particular turned out, maintaining the overall flow of the flying while adding some flair! Check out […]

Low Poly Synty Environment

Environment design

We had a lot of fun creating this low poly stylized environment created in Unreal Engine using a Synty low poly pack. We focused on vibrant colours for this Miami/LA themed city and village.

Headcount

Head count

We helped VR shooter, HeadCount, with 2 of their game levels in Unreal. This included documentation, level planning, level layout, blockout and playtesting, level Art, lighting and VR optimization. The outcome as you can see is a stylized battlefield. Derelict – for now….queue the battle!

Aurora

Aurora Environment

We had a blast helping EDGE Sound Research with their new project: Aurora. This project promotes the technology created by EDGE Sound and Ethan Castro that emphasises the effects and damages of climate change, which we’re totally here for. We created the environment you see in the cinematic in Unreal Engine 4 using asset packs. […]

Colombian Shooter

We were so excited to have created this Colombian game environment in Unity. Plenty of hiding spots from enemies on this map.