Remnant Records

Explore places haunted by the dead and find out what happened to them when they were still alive in thousands of unique generated mysteries.

Eonfall

Eonfall is a fast-paced, co-op action game built for the web! Survive week-long battles, capture and defend strategic zones across an instance-based persistent world.

Survivalist

UE5 Realtime Character that had the wireframe of Metahuman, with body and face shapes as close to the concept as possible. All the clothes were made in Marvelous and retouched in Zbrush.

Anger

Character model and real-time render in UE5 inspired by The Last Of Us.

Subway Surfers Blast

Animations for Subway Surfers Blast (SYBO Games). Match, blast, and decorate with the Subway Surfers!

Wild Yonder

MLC is co-developing Wild Yonder with Players Attic (read more here). The world of Wild Yonder is one where humanity has all but abandoned Earth, leaving behind a wilderness of scavengers and decaying robots. The game’s protagonist, Brody, is a starship pilot exiled in disgrace, with a bounty on her head and a string of […]

OpiPets

We had the pleasure of working on the OpiPets cinematic trailer. We had great fun working on character models, animation, an environment build and VFX before storyboarding and putting together their full cinematic trailer. OpiPets is a free-to-play, Play-&-Earn economy-based, pet battling game that rewards players with cryptocurrency and the ability to create, battle, collect […]

No Man’s North

We’re co-developing No Man’s North, an open world survival game that follows the story of James Heresy, an average man living in British Colombia with  just his RV and dog Monty. With only his RV and his last remaining supplies, how long will James Heresy survive the elements and others desperate to escape the spreading […]

Low Poly Dungeon Environment

low poly dungeon 3d Asset pack

Modular asset pack of a stylized low poly dungeon using 3ds Max and Photoshop. The art style was a great match for our talented team!

Soar: Pillars of Tasneem

Soar Environment Concept

Soar (formerly The Bear and the Broomstick) was a project we absolutely loved working on. We helped with a variety of 3d from animations, to lighting, to rigs. In motion, we are obsessed with how the air tricks in particular turned out, maintaining the overall flow of the flying while adding some flair! Check out […]

Expedition Zero

Expedition Zero Character Design

Expedition Zero, a survival horror set in the heart of Siberia, has had our help with some eery-looking character concepts and models. The “villager” characters were modelled in ZBrush, retopology in Topogun, and baked and textured in Substance Painter. The clothes were completed in Marvelous designer and later in Zbrush, retopology with Zremesher and baking […]

Kainga: Seeds of Civilization

We had the pleasure of helping Kainga: Seeds of Civilization, an ancient village-builder, with animating the characters you find in-game (particularly the Mastadon as seen in the video below) and various other assets like fishing nets. We have worked with Erik on an ad hoc basis and continue to do so. Their Kickstarter has been […]

Morbid Metal

We sunk our teeth into this project for Morbid Metal, a 3rd person, dark sci-fi, action roguelite, where players can shapeshift unique characters to slaughter enemies with powerful combos. We started by helping the team with a set of 2 character animations (boss and axe character) and then moved onto this fierce high-fidelity realistic character […]

Labyrinthine

Animations, a trailer and a character model are what we helped the awesome Valko Studios with for their horror survival game, Labyrinthine. Check out the Oni model in all its g(l)ory and some behind the scenes of the animations we created! Horror animations are some of our favourites to do so we were honoured to […]

Matrioshka Games

We’ve partnered with Matrioshka Games to work on their MMO experience of legendary proportions!

Knight Lands

Get ready for an epic adventure with Knight Lands – an open-world MMORPG. MLC had the privilege of being a part of the development journey and helped the team with concepts, modelling, animations, and environments. Working with the stylized art style of Knight Lands was an absolute delight, and watching the game characters come to […]

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