No Man’s North

We’re developing survival game set in Canada, No Man’s North (partially our own IP). With only his RV and his last remaining supplies, how long will James Heresey survive the elements and others desperate to escape the spreading permafrost?

Soar: Pillars of Tasneem

Soar Environment Concept

Soar (formerly The Bear and the Broomstick) was a project we absolutely loved working on. We helped with a variety of 3d from animations, to lighting, to rigs. In motion, we are obsessed with how the air tricks in particular turned out, maintaining the overall flow of the flying while adding some flair! Check out […]

Expedition Zero

Expedition Zero Character Design

Expedition Zero, a survival horror set in the heart of Siberia, has had our help with some eery-looking character concepts and models. The “villager” characters were modelled in ZBrush, retopology in Topogun, and baked and textured in Substance Painter. The clothes were completed in Marvelous designer and later in Zbrush, retopology with Zremesher and baking […]

Project Magenta

Project Magenta Image

We assisted team Project Magenta with their VR project built on Unity for Twitch. First, we created a concept for the cyber city rooftop environment, then we created the scene with heavy bloom effects.  We worked with the team on creative direction, assembly/level design, lighting, asset sourcing and optimisation. The final result is a stunning […]

Kainga: Seeds of Civilization

Kainga game

We had the pleasure of helping Kainga: Seeds of Civilization, an ancient village-builder, with animating the characters you find in-game (particularly the Mastadon as seen in the video below) and various other assets like fishing nets. We have worked with Erik on an ad hoc basis and continue to do so. Their Kickstarter has been […]

Low Poly Synty Environment

Environment design

We had a lot of fun creating this low poly stylized environment created in Unreal Engine using a Synty low poly pack. We focused on vibrant colours for this Miami/LA themed city and village.

Headcount

Head count

We helped VR shooter, HeadCount, with 2 of their game levels in Unreal. This included documentation, level planning, level layout, blockout and playtesting, level Art, lighting and VR optimization. The outcome as you can see is a stylized battlefield. Derelict – for now….queue the battle!

Aurora

Aurora Environment

We had a blast helping EDGE Sound Research with their new project: Aurora. This project promotes the technology created by EDGE Sound and Ethan Castro that emphasises the effects and damages of climate change, which we’re totally here for. We created the environment you see in the cinematic in Unreal Engine 4 using asset packs. […]

Morbid Metal

Morbid metal

We sunk our teeth into this project for Morbid Metal, a 3rd person, dark sci-fi, action roguelite, where players can shapeshift unique characters to slaughter enemies with powerful combos. We started by helping the team with a set of 2 character animations (boss and axe character) and then moved onto this fierce high-fidelity realistic character […]

Labyrinthine

Animations, a trailer and a character model are what we helped the awesome Valko Studios with for their horror survival game, Labyrinthine. Check out the Oni model in all its g(l)ory and some behind the scenes of the animations we created! Horror animations are some of our favourites to do so we were honoured to […]

Hometopia

Hometopia image

We had the honour of working on Hometopia’s full game trailer (and threw in a logo animation for them!). Build, design and renovate houses across five unique neighbourhoods in Career mode or create your own neighbourhoods and dream homes from scratch with friends online! The team behind the game are awesome and we wish them […]

NiftyVille

We worked closely with NiftyVille to come up with the concepts and storyboard for their trailers. We took that planning and filmed gameplay and with the UE4 Sequencer. Edit, sound design and final touches. All in 3 weeks for two cinematic gameplay trailers!

Expedition Agartha

We’ve partnered with Matrioshka Games to work alongside their team on Expedition Agartha, an upcoming MMO experience of legendary proportions!

Evergreen

A collection of natural semi-painterly styled assets we created for Evergreen, a Celtic-themed Metroidvania game. Logs, trees, bushes, totems…all polished and ready to be implemented into the game. As you can see, there were a lot of sketches and variations involved in this one!

Pixels.Online

We’re excited to be Pixels’ creative partner as they conquer the metaverse! From concept art to pixel assets and teaser videos, we’re continuously helping the Banger Inc. team show off their latest ideas.

Captain Pitt’s Last Hurrah

We rocketed into the creation of space-themed board game Captain Pitt’s Last Hurrah. We created all of the artwork for this casual strategy board game and also produced their logo and crowdfunding trailer which excitedly reveals all about how the game works. A spinning ship, upgrade and defect cards and an alien pirate sipping on […]

Colombian Shooter

We were so excited to have created this Colombian game environment in Unity. Plenty of hiding spots from enemies on this map.

CeeGee

We love working with CeeGee on an ad hoc basis to create assets for their Twitch channel! Banners, icons, and various other assets.

Project Sentinels

Snail Whale Games asked if they could use our help for pixel assets, backgrounds, game UI and a logo for their platform fighting video game, Project Sentinels! We had the pleasure of working with this awesome team and we’re super pleased with the results.

Reclamation

Reclamation image

We created two large magical backgrounds for Reclamation by Hat Hair Games, a claymation (yes, using real clay!) Metroidvania game. The backgrounds make such a difference to the aesthetic and gameplay experience, we love the depth they bring!

Challengers

We created a logo and multiple medieval fantasy environments with proto-futurist aspects to show off a populated alternate earth. Created using Blender and Photoshop.

Metroplex Zero

Feast your eyes on these cyberpunk backdrops created for Metroplex Zero, a cyberpunk party-based strategic card battle RPG. From sketch, to final, to in-game, we’re over the moon with how these turned out. These guys are always a blast to work with.

Knight Lands

The team behind Knight Lands, an open-world MMORPG, wanted our help with 3d modelling, rigging and animation. The characters we both modelled and animated are the mushroom, croc and archer. We animated the swamp-like creature. We had so much fun working with this stylized art style.

Classy Camel

Classy camel

This is one classy camel! They reached out to see if we could create everything needed to up their Twitch channel game. After a few sketches and deciding which camel is best suited for this classy role, we came up with a final brand inclusive of a mascot/logo, banners and icons, which we are all […]