Tower of Sins
Art direction, concept art and animation for 2D, dark fantasy Action-Platformer, Tower of Sins by Empty Box. The game is built on a strong Metroidvania foundation, which it blends with elements of Boss Rush games and the player agency of highly narrative-driven experiences.
Survivalist
UE5 Realtime Character that had the wireframe of Metahuman, with body and face shapes as close to the concept as possible. All the clothes were made in Marvelous and retouched in Zbrush.
My Café
We thoroughly enjoyed first creating a style guide and then a variety of environment and character concepts for Aether Game’s latest game, My Café. The game is Animal Crossing and Stardew Valley inspired, built for the Roblox platform centred around a small town and the player’s newly built café. The game is a near-sandbox where […]
Anger
Character model and real-time render in UE5 inspired by The Last Of Us.
Brave Snow
2D environments for narrative-driven puzzle game, Brave Snow! Discover all of the environment scenes we helped Digital Owl create.
Subway Surfers Blast
Animations for Subway Surfers Blast (SYBO Games). Match, blast, and decorate with the Subway Surfers!
Wild Yonder
MLC is co-developing Wild Yonder with Players Attic (read more here). The world of Wild Yonder is one where humanity has all but abandoned Earth, leaving behind a wilderness of scavengers and decaying robots. The game’s protagonist, Brody, is a starship pilot exiled in disgrace, with a bounty on her head and a string of […]
The Last Hero of Nostalgaia
Our team had a blast working on some of the characters you’ll see in game. We advise you to prepare yourselves for embarking on an epic & satirical journey unlike any other!
OpiPets
We had the pleasure of working on the OpiPets cinematic trailer. We had great fun working on character models, animation, an environment build and VFX before storyboarding and putting together their full cinematic trailer. OpiPets is a free-to-play, Play-&-Earn economy-based, pet battling game that rewards players with cryptocurrency and the ability to create, battle, collect […]
No Man’s North
We’re co-developing No Man’s North, an open world survival game that follows the story of James Heresy, an average man living in British Colombia with just his RV and dog Monty. With only his RV and his last remaining supplies, how long will James Heresy survive the elements and others desperate to escape the spreading […]
Project Magenta
We assisted team Project Magenta with their VR project built on Unity for Twitch. First, we created a concept for the cyber city rooftop environment, then we created the scene with heavy bloom effects. We worked with the team on creative direction, assembly/level design, lighting, asset sourcing and optimisation. The final result is a stunning […]
Low Poly Synty Environment
We had a lot of fun creating this low poly stylized environment created in Unreal Engine using a Synty low poly pack. We focused on vibrant colours for this Miami/LA themed city and village.
Headcount
We helped VR shooter, HeadCount, with 2 of their game levels in Unreal. This included documentation, level planning, level layout, blockout and playtesting, level Art, lighting and VR optimization. The outcome as you can see is a stylized battlefield. Derelict – for now….queue the battle!
Aurora
We had a blast helping EDGE Sound Research with their new project: Aurora. This project promotes the technology created by EDGE Sound and Ethan Castro that emphasises the effects and damages of climate change, which we’re totally here for. We created the environment you see in the cinematic in Unreal Engine 4 using asset packs. […]
Morbid Metal
We sunk our teeth into this project for Morbid Metal, a 3rd person, dark sci-fi, action roguelite, where players can shapeshift unique characters to slaughter enemies with powerful combos. We started by helping the team with a set of 2 character animations (boss and axe character) and then moved onto this fierce high-fidelity realistic character […]
Labyrinthine
Animations, a trailer and a character model are what we helped the awesome Valko Studios with for their horror survival game, Labyrinthine. Check out the Oni model in all its g(l)ory and some behind the scenes of the animations we created! Horror animations are some of our favourites to do so we were honoured to […]
Hometopia
We had the honour of working on Hometopia’s full game trailer (and threw in a logo animation for them!). Build, design and renovate houses across five unique neighbourhoods in Career mode or create your own neighbourhoods and dream homes from scratch with friends online! The team behind the game are awesome and we wish them […]
NiftyVille
We worked closely with NiftyVille to come up with the concepts and storyboard for their trailers. We took that planning and filmed gameplay and with the UE4 Sequencer. Edit, sound design and final touches. All in 3 weeks for two cinematic gameplay trailers!
Matrioshka Games
We’ve partnered with Matrioshka Games to work on their MMO experience of legendary proportions!
Pixels
We’re excited to have been Pixels’ creative partner as they conquered the metaverse! From concept art to pixel assets and teaser videos, we helped the Banger Inc. team show off their latest ideas.
Colombian Shooter
We were so excited to have created this Colombian game environment in Unity. Plenty of hiding spots from enemies on this map.
Project Sentinels
Snail Whale Games asked if they could use our help for pixel assets, backgrounds, game UI and a logo for their platform fighting video game, Project Sentinels! We had the pleasure of working with this awesome team and we’re super pleased with the results.
Reclamation
We created two large magical backgrounds for Reclamation by Hat Hair Games, a claymation (yes, using real clay!) Metroidvania game. The backgrounds make such a difference to the aesthetic and gameplay experience, we love the depth they bring!
Knight Lands
Get ready for an epic adventure with Knight Lands – an open-world MMORPG. MLC had the privilege of being a part of the development journey and helped the team with concepts, modelling, animations, and environments. Working with the stylized art style of Knight Lands was an absolute delight, and watching the game characters come to […]