We’re developing survival game set in Canada, No Man’s North (partially our own IP). With only his RV and his last remaining supplies, how long will James Heresey survive the elements and others desperate to escape the spreading permafrost?
Modular asset pack of a stylized low poly dungeon using 3ds Max and Photoshop. The art style was a great match for our talented team!
We assisted team Project Magenta with their VR project built on Unity for Twitch. First, we created a concept for the cyber city rooftop environment, then we created the scene with heavy bloom effects. We worked with the team on creative direction, assembly/level design, lighting, asset sourcing and optimisation. The final result is a stunning […]
We had a lot of fun creating this low poly stylized environment created in Unreal Engine using a Synty low poly pack. We focused on vibrant colours for this Miami/LA themed city and village.
We helped VR shooter, HeadCount, with 2 of their game levels in Unreal. This included documentation, level planning, level layout, blockout and playtesting, level Art, lighting and VR optimization. The outcome as you can see is a stylized battlefield. Derelict – for now….queue the battle!
We had a blast helping EDGE Sound Research with their new project: Aurora. This project promotes the technology created by EDGE Sound and Ethan Castro that emphasises the effects and damages of climate change, which we’re totally here for. We created the environment you see in the cinematic in Unreal Engine 4 using asset packs. […]
We were so excited to have created this Colombian game environment in Unity. Plenty of hiding spots from enemies on this map.