Tower of Sins
Art direction, concept art and animation for 2D, dark fantasy Action-Platformer, Tower of Sins by Empty Box. The game is built on a strong Metroidvania foundation, which it blends with elements of Boss Rush games and the player agency of highly narrative-driven experiences.
We thoroughly enjoyed first creating a style guide and then a variety of environment and character concepts for Aether Game’s latest game, My Café. The game is Animal Crossing and Stardew Valley inspired, built for the Roblox platform centred around a small town and the player’s newly built café. The game is a near-sandbox where […]
2D environments for narrative-driven puzzle game, Brave Snow! Discover all of the environment scenes we helped Digital Owl create.
No Man’s North
We’re co-developing No Man’s North, an open world survival game that follows the story of James Heresy, an average man living in British Colombia with just his RV and dog Monty. With only his RV and his last remaining supplies, how long will James Heresy survive the elements and others desperate to escape the spreading […]
We’re excited to have been Pixels’ creative partner as they conquered the metaverse! From concept art to pixel assets and teaser videos, we helped the Banger Inc. team show off their latest ideas.
We created two large magical backgrounds for Reclamation by Hat Hair Games, a claymation (yes, using real clay!) Metroidvania game. The backgrounds make such a difference to the aesthetic and gameplay experience, we love the depth they bring!
We created a logo and multiple medieval fantasy environments with proto-futurist aspects to show off a populated alternate earth. Created using Blender and Photoshop.
Feast your eyes on these cyberpunk backdrops created for Metroplex Zero, a cyberpunk party-based strategic card battle RPG. From sketch, to final, to in-game, we’re over the moon with how these turned out. These guys are always a blast to work with.
Get ready for an epic adventure with Knight Lands – an open-world MMORPG. MLC had the privilege of being a part of the development journey and helped the team with concepts, modelling, animations, and environments. Working with the stylized art style of Knight Lands was an absolute delight, and watching the game characters come to […]