Eonfall is a fast-paced, co-op action game built for the web! Survive week-long battles, capture and defend strategic zones across an instance-based persistent world.
MLC is co-developing Wild Yonder with Players Attic (read more here). The world of Wild Yonder is one where humanity has all but abandoned Earth, leaving behind a wilderness of scavengers and decaying robots. The game’s protagonist, Brody, is a starship pilot exiled in disgrace, with a bounty on her head and a string of […]
We’re co-developing No Man’s North, an open world survival game that follows the story of James Heresy, an average man living in British Colombia with just his RV and dog Monty. With only his RV and his last remaining supplies, how long will James Heresy survive the elements and others desperate to escape the spreading […]
Soar (formerly The Bear and the Broomstick) was a project we absolutely loved working on. We helped with a variety of 3d from animations, to lighting, to rigs. In motion, we are obsessed with how the air tricks in particular turned out, maintaining the overall flow of the flying while adding some flair! Check out […]
We assisted team Project Magenta with their VR project built on Unity for Twitch. First, we created a concept for the cyber city rooftop environment, then we created the scene with heavy bloom effects. We worked with the team on creative direction, assembly/level design, lighting, asset sourcing and optimisation. The final result is a stunning […]
We had a lot of fun creating this low poly stylized environment created in Unreal Engine using a Synty low poly pack. We focused on vibrant colours for this Miami/LA themed city and village.
We helped VR shooter, HeadCount, with 2 of their game levels in Unreal. This included documentation, level planning, level layout, blockout and playtesting, level Art, lighting and VR optimization. The outcome as you can see is a stylized battlefield. Derelict – for now….queue the battle!
We had a blast helping EDGE Sound Research with their new project: Aurora. This project promotes the technology created by EDGE Sound and Ethan Castro that emphasises the effects and damages of climate change, which we’re totally here for. We created the environment you see in the cinematic in Unreal Engine 4 using asset packs. […]
We worked closely with NiftyVille to come up with the concepts and storyboard for their trailers. We took that planning and filmed gameplay and with the UE4 Sequencer. Edit, sound design and final touches. All in 3 weeks for two cinematic gameplay trailers!
We’ve partnered with Matrioshka Games to work on their MMO experience of legendary proportions!
We were so excited to have created this Colombian game environment in Unity. Plenty of hiding spots from enemies on this map.