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Ruined village landscape with damaged buildings and debris in a low-poly art style, mountains and an aircraft flying overhead, post-apocalyptic scene.
A futuristic game character in a dynamic action pose, detailed digital art with vibrant colours and complex backgrounds.

Monochrome Inc.

We helped VR shooter, HeadCount, with 2 of their game levels in Unreal. This included documentation, level planning, level layout, blockout and playtesting, level Art, lighting and VR optimization. The outcome as you can see is a stylized battlefield. Derelict – for now….queue the battle!

Glow effect with turquoise colour and pixelated edges in a digital art style.

The Brief

Level Design for FPS VR that follows a linear layout with POI’s as coverage points. Key mechanics: Claymore, Grenade and Tracing path. Level art (dressing using synty assets), lighting, optimization for Oculus Rift S, dynamic learning curve on the level progress. 2D Sketch of the map with the level flow and details.

The Process

The Final Work

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